Metaverse: The Future of AR & VR
Metaverse isn’t merely a buzzword, trend or a wave for that matter. Many global business leaders refer to it as the future of the internet! As it is still evolving, we cannot say much about how it will change the world around us, but we can surely talk about the transformation it may bring about in AR & VR. Let’s delve into some of the aspects of Metaverse and how it could be termed ‘the future of AR & VR’.
What is Metaverse?
Metaverse first came into the spotlight when Facebook renamed itself, Meta. But what exactly is Metaverse? Simplistically speaking, it is a combination of mixed reality and virtual reality worlds, accessible via an internet browser or a visual headset, allowing users to witness real-time interactions and experiences across vast distances.
There is also an expanding speculation that Metaverse is an online world that allows human avatars to connect with each other via games, buying and selling various things, taking part in similar events, or merely being an audience of an event. On the other hand, some people consider it an extension of the internet world that allows communication through digital avatars.
But are these the only definitions of Metaverse? Probably not. There’s another school of thought that points out the lack of coherence while defining the Metaverse. As per them, the Metaverse is too new to have a fixed definition.
However, we believe Metaverse is evolving rapidly. It shouldn’t take long for experts to come up with a set logical definition for this term. Let’s therefore maintain a close eye on this area and observe how Metaverse technology progresses over the following years.
Why and How is Metaverse the Future of AR and VR?
Metaverse combines various aspects of AR and VR. The space and time on a Metaverse application would be close to reality. This technology will replicate physical exchanges in the digital world and enable meaningful virtual collaborations.
By 2030, it is predicted that the Metaverse will grow to such an extent that people will spend more time in artificially created worlds than in the real world. They will engage in meeting and socializing with friends, applying for jobs, shopping, etc.!
AR and VR would be the two indispensable & inseparable elements of Metaverse’s growth for the future. AR operates through real-time interaction, 3D object visualization and by blending real and virtual environments. One can use this technology on any camera-enabled device. Thus, AR apps have the edge over their VR counterparts. Users do not require extra wearables to enjoy an augmented reality experience.
On the other hand, virtual reality is an experience in a simulated artificial world. Users are given exposure to sensory experiences that are comparable to those of physical reality.
AR and VR combine together to become XR (Extended Reality). As the future of AR and VR, Metaverse applications will allow users to experience the magic of Extended Reality. It will revolutionize digital interactions and experiences, making them as lively and real as the physical world. Thus, human-to-human interactions and human-to-machine interactions will have a whole new meaning.
While the internet brought the world closer, Metaverse will further blur boundaries and bring physical and virtual experiences to almost the same level. Creatively speaking, Metaverse will leverage AR and VR to create a virtual planet that presents a host of exciting opportunities and an enticing future.
Are there any potential challenges with Metaverse adoption?
Metaverse is new, emerging and evolving. Being in its nascent stages, every discovery will prove to be a milestone and support the next.
Although many conglomerates have jumped into this space to gain early beginner’s advantage, there’s much yet to uncover.
Currently, Metaverse does not have any regulating body or authority to control things. But sooner or later, if someone volunteers to do it, the world will know more about the virtual identities and privacy mechanisms concerning Metaverse. After all, someone has to address security protocols as well, right?
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